Good for practice!
The CS:GO Bomb Timer Chroma application is useful for new players in Counter Strike - Global Offensive. There is (almost) no setup with the application, simply follow the simple instructions shown on screen throughout the installation. Cs go command, shorter time to wait after win/loss Is there a cs go command that makes the time after a win/loss much shorter? Checked a list but there are around 2000 commands there.
When practicing in an offline game or private server, it definitely isn't convenient for the round to end just shy of two minutes after it started. With commands, you can extend the duration of round to make it longer or practically unlimited.
In order to use console commands, the developer console needs to be enabled. This can be done under 'Game Settings' in the settings menu (view our guide for more help). You can open the console by pressing ` (grave) or ~ (tilde) on your keyboard.
Entering the following line of commands (copy and paste) into the console would give you an infinite round time and restart the game automatically:
mp_roundtime_defuse 60;mp_roundtime_hostage 60;mp_roundtime 60;mp_restartgame 1Copy
If you're practicing and also want the ability to buy at any time, from any location in the map, entering the following command would do that:
mp_buy_anywhere 1;mp_buytime 60000Copy
If you want to know what each of those commands in the above list does, below they are explained.
As we aren't sure what type of game you (the reader) wants to give unlimited round time in, we set the round time to 60 minutes (the highest it can be) for all three possible game modes. The mp_roundtime_defuse is used to set the time of rounds in competitive and casual demolition (normal) games:
mp_roundtime_defuse 60
The mp_roundtime_hostage command sets the time of rounds in hostage games:
mp_roundtime_hostage 60
The mp_roundtime command sets the time of rounds in all other games:
mp_roundtime 60
The mp_restartgame command restarts the game, so that the changes take effect:
mp_restartgame 1
Csgo Bomb Timer Sound Command
That's all there is to this guide. If you're practicing in CS:GO, you might also want to give some of these pages a read:
Task | Command | Description |
Change RCON Pass | rcon_password password | Replace password with the rcon server password to gain access to all the rcon commands. |
Change Level | changelevel map_name | This command allows you to change the map. |
Status | users | Lists the current players names with id and wonid. |
Kick Player Name | kick name | If you need to kick a player replace name with the players name. |
Kick Player ID | kick #number | If you need to kick a player replace number with the players number. |
Ban Player ID | banid time #number | If you need to ban a player replace time with the amount of time you would like to ban them |
Server Password | sv_password password | To password protect the server replace password with the games password. |
Restart Game | sv_restart time | Resart the game, both teams scores are reset as is money. replace time with a value upto 10. |
Restart Round | sv_restartround time | Resart the round, replace time with a value upto 10. |
Frienly Fire | mp_friendlyfire number | Replace number with 1 to turn friendly fire on or 0 to turn it off. |
Chase Cam | mp_forcechasecam number | Replace number with 1 to force chase cam mode or 0 to disable it. |
Round Limit | mp_roundlimit number | Replace number with the amount of rounds before the level changes. |
Cs Go Pause Timer Console Commands Bomb
Cs Go Bomb Timer Commands
Round Time | mp_roundtime number | Replace number with a time in minutes - normally 5 (3-15 allowed). |
Time Limit | mp_timelimit number | Replace number with the time in minutes for each map - 0 = no time limit. |
Say something though server | say text | Sends a message from the server admin to the screen which all players can read. replace text with the message. |
Color Message | cm_say @@r text | Sends a color message to the centre of the screen. replace r which is red with g for green y for yellow etc. replace text with the message. |
Restart Server | quit | Restarts your server |
Staring Money | mp_startmoney x | This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum. |
Deatailed Log | mp_logdetail x | Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both. |
Player ID | mp_playerid x | This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups. |
Fading | mp_fadetoblack x | This is also to combat ghosting, but is more harsh. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client's screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for clan matches. |
Buying Time | mp_buytime x | A floating point (decimal) value to determine the buy time in minutes. E.g., '1.25' equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum. |
Win Limit | mp_winlimit x | This, of course, is an integer (whole number). When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), it has won the map. 0, or disabled, is the default. |
Spectators | allow_spectators x | Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people. |
Team Killer Banning | mp_autokick x | This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'. |
Team Balancing | mp_autoteambalance x | This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'. |
Bomb Timer | mp_c4timer x | This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds. |
Use Flashlights | mp_flashlight x | This variable is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'. |
Hear Footsteps | mp_footsteps x | This variable is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'. |
Freeze Players For Buying | mp_freezetime x | This variable is defaulted to 6. Sets the amount of 'freeze' time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable. |
Hostage Kill Kicking | mp_hostagepenalty x | This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server. |
Number of more players on team can have over another | mp_limitteams x | This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting. |
Log Chat Messages | mp_logmessages x | This variable is defaulted to 1. Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'. |
Map Vote Ration | mp_mapvoteratio x | This variable is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0. |
Kick Vote Ration | mp_kickpercent x | This variable is defaulted to 0.66. Set the ratio of players on someone's team required to vote to kick the 'someone.' The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him off in order for him to be kicked. The range is 0.0-1.0. |
Team Kill Punishing | mp_tkpunish x | This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'. |